Indie Game Developer from Hong Kong.
Projects
This page includes a part of my current game project, past game projects, projects listed in CV, and project solutions I had involved.
Some projects or solutions are relying on my AceLand Library in Unity Solutions.
Current Project
Jan 2024
This project was started at mid of Jan 2024.
An adventure and survive game.
No information can be opened at this time, but I will keep releasing development vlog in Youtube.
Spring Locomotion 3D
Feb 2024
This component works with Physics Engine, a RigidBody component is necessary.
It works like a invisible spring under character. It will also swing by collided other object and will turn upright automatically like a tumbler.
Spring Locomotion make body can move over all surface of ground and handle all rough, gap, slope, obstacle, wall.
Redeem Project
Oct 2023 - Vex Ltd
This is a mobile app project related to NFT and Web3 built with Unity.
Face Swapper
Jun 2023 - AI Art Ltd
This was an Android Application build with Flutter with Stable Diffusion.
AI Art Web Services
Jan 2023 - AI Art Ltd
This was AI photo generate web services built by Astro, Firebase and based on Stable Diffusion.
2D Rotate Planet
Oct 2022 - AI Art Ltd.
For good performance, I'd created a rotating planet in 2D scene.
無盡次元の錬金士 (R18)
Jan 2022 - 17Play Ltd
This was a redeem android game project.
I was an Art Lead and reponsed to UI/UX design, Quality Control, Scheduling.
Animated UI System
Dec 2021
This is a solution for animated UI.
All canvas part can be show or hide with animations.
It works smoothly and high performance.
超機動少女 (R18)
Aug 2021 - 17Play Ltd
This was a redeem android game project.
I was an Art Lead and reponsed to UI/UX design, Quality Control, Scheduling.
Project Bulb
Feb 2021
This was an uncompleted project. The challenge part was lighting, transparent and VFX under URP.
At 2021, SRP is still new in Unity. At the very first test, fps was under 20 on GTX-960 and under 50 on GTX-1070. I rearranged the URP for transparent and VFX, the fps was increased to over 120 and over 200.
Custom Physics 3D
Feb 2020
This component works with only raycast. There are no rigidbody is attached to the game object.
It detects collision by bodyparts that comfirm no body part will insert to other objects.
This was developed for specified game design only.
Custom Physics 2D
May 2019
This component works with only raycast. There are no rigidbody is attached to the game object.
It detects collision by bodyparts that comfirm no body part will insert to other objects.
This was developed for specified game design only.
Scene, Lighting
Jan 2019
This was an uncompleted project started in fall of 2018.
I optimized whole lighting for mobile devices.
There were settings that let player select the quality and resolution to confirm the performance.
Interative Motion
Aug 2018
This was an interative motion control.
Character can interative with other object with different motions or event.
Project SLS
Jul 2017
This was a very early game project in my game development life.
Localization, Mission, Dialogue, Camera Movement are created by myself.
**Cinemachine was created on next year.