top of page
Game Over Screen

Games Demonstrations

This page introduces some games in WebGL version for demonstrations.

All games are made with Unity3D Engine.  You can play online free.

Games are built by original codes and system, full game flow.

Performance-proof for most machine in market.  This is the reason I release WebGL version for my demonstrations.

Day Night Endless Fight

This is a project demo for show my library and framwork in the page Unity Solutions.

There is only a Windows Build and Youtube demo video.

day night fight.png
Title.png
螢幕擷取畫面 2020-11-09 195009.png

No Run No Life

This Game is made within 50 hours with home-made models, texture, vfx and free sounds.

Control player keep running on the small planet and escaping from disaster and other runners.

Mouse control everything.  Cursor is player direction, right-click to somersaults, left-click to pause the game.

Somersault can kick down other runners.

** Proformance-Proof:

  • don't click anything after lost the game.  The game will still run in a full-view mode.  You can see the game running smoothly with full of materials and npcs running on the planet.

No Run No Life got achievement that is choosen in Editor's Choice list on 7 Nov 2020 by simmer.io.

Game & Watch - Fire

This game is made within a weeks with free sprites and sound effects.

This is a part of Project MGC, Mini-Game Center.  However there were so many problems of copyrights, the project was finally closed.

Fire.png
screen.png

Shoot'em Zombie

This game is made within 120 hours with free sprites and sound effects.

Player control the game with mouse only.  Left-click to shoot/select, right-click to pause/resume, scroll to reload.

Player can buy new gun with silver coins, can trigger skills by consuming gold coins.

Player can buy waves, power, in shop to level up the power of guns.

** Proformance-Proof:

  • you can died in boss wave and don't click on anything.  The game will still spawn zombies.  It can handle hundreds zombies with sounds

  • use barrier over 300s at start of wave 21 and hold at least 500 golds, then wait until less than 10s.  There should be >1000 zombies in the screen with very noisy zombie hawling.  Use Kill-them-all skill to kill all zombies.  All zombie start died animation then dissolving and disappear.  The game can still handle all effects and processes smoothly.

Infinity Run

This is a smple for new Unity Developers.

This project includes with codes for infinity run game, and a data manager sample of loading and saving data.

demo.png
bottom of page